AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Oman Q2 2022
The top 5 3D anime games in Oman saw varying performance trends in Q2 2022, with some apps experiencing significant changes in downloads, revenue, and active users.
In Q2 2022, the performance of the top 5 3D anime games in Oman showed a mix of upward and downward trends across downloads, revenue, and active users. Below is a detailed look at each app's performance, based on data from Sensor Tower.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuations in weekly revenue, peaking at around $4K in late March and then stabilizing between $1K and $2.7K for most of the quarter. Weekly downloads showed an initial spike to 1K in late April, followed by a steady range of 500-900 downloads. The app maintained a consistent number of weekly active users, fluctuating slightly but generally staying around 10K to 12K.
Captain Tsubasa: Dream Team by KLab Inc. saw a varied revenue pattern with a high of approximately $1.7K in the last week of June. Downloads were relatively low, with occasional peaks reaching up to 376 in early April. Active users showed an initial increase to 475 in early April but then generally hovered around 300.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw notable revenue growth mid-quarter, peaking at about $2.1K in late May. Weekly downloads were highest at 896 in late May, and active users ranged from 5K to 6K, showing a slight dip in mid-June but recovering towards the end of the quarter.
Yu-Gi-Oh! Master Duel by KONAMI experienced a revenue peak of around $2.4K in mid-April, but saw a significant drop to under $100 in late May and early June. Downloads were modest, mostly staying below 100 per week. Active users showed a downward trend from 712 in late March to around 300 by the end of the quarter.
The Seven Deadly Sins from Netmarble Corporation had a revenue peak of around $1K in early June, with other weeks fluctuating between $76 and $863. Downloads remained steady, mostly between 35 and 60 per week. Active users were relatively stable, averaging around 150 throughout the quarter.
For more insights into the performance of these and other apps, visit Sensor Tower.